
The One Ring: Tales From the Lone-Lands
Six adventures into the wounded, empty north. Set around the year 2965 of the Third Age, Tales from the Lone-lands sends your heroes across north-western Middle-earth to thwart the Enemy's spies, uncover long-lost wonders and keep the spark of hope alive as the Dark Lord stretches forth his hand. Play them one at a time or string them into a single larger tale.
At a glance
- Adventure compendium for The One Ring
- Six adventures in the lone-lands of Eriador
- Set around 2965 of the Third Age
- Play individually or as a larger campaign
Six ready-made adventures is a lot of table time — and a lot less prep for a busy Loremaster.
Preserve the spark of hope. You'll need the Core Rules 2nd Edition to play.
Original: $64.35
-65%$64.35
$22.52The One Ring: Tales From the Lone-Lands
Six adventures into the wounded, empty north. Set around the year 2965 of the Third Age, Tales from the Lone-lands sends your heroes across north-western Middle-earth to thwart the Enemy's spies, uncover long-lost wonders and keep the spark of hope alive as the Dark Lord stretches forth his hand. Play them one at a time or string them into a single larger tale.
At a glance
- Adventure compendium for The One Ring
- Six adventures in the lone-lands of Eriador
- Set around 2965 of the Third Age
- Play individually or as a larger campaign
Six ready-made adventures is a lot of table time — and a lot less prep for a busy Loremaster.
Preserve the spark of hope. You'll need the Core Rules 2nd Edition to play.
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Description
Six adventures into the wounded, empty north. Set around the year 2965 of the Third Age, Tales from the Lone-lands sends your heroes across north-western Middle-earth to thwart the Enemy's spies, uncover long-lost wonders and keep the spark of hope alive as the Dark Lord stretches forth his hand. Play them one at a time or string them into a single larger tale.
At a glance
- Adventure compendium for The One Ring
- Six adventures in the lone-lands of Eriador
- Set around 2965 of the Third Age
- Play individually or as a larger campaign
Six ready-made adventures is a lot of table time — and a lot less prep for a busy Loremaster.
Preserve the spark of hope. You'll need the Core Rules 2nd Edition to play.






















