The One Ring: Tales From the Lone-Lands
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The One Ring: Tales From the Lone-Lands

The One Ring: Tales From the Lone-Lands

Six adventures into the wounded, empty north. Set around the year 2965 of the Third Age, Tales from the Lone-lands sends your heroes across north-western Middle-earth to thwart the Enemy's spies, uncover long-lost wonders and keep the spark of hope alive as the Dark Lord stretches forth his hand. Play them one at a time or string them into a single larger tale.

At a glance

  • Adventure compendium for The One Ring
  • Six adventures in the lone-lands of Eriador
  • Set around 2965 of the Third Age
  • Play individually or as a larger campaign

Six ready-made adventures is a lot of table time — and a lot less prep for a busy Loremaster.

Preserve the spark of hope. You'll need the Core Rules 2nd Edition to play.

$22.52

Original: $64.35

-65%
The One Ring: Tales From the Lone-Lands

$64.35

$22.52

The One Ring: Tales From the Lone-Lands

Six adventures into the wounded, empty north. Set around the year 2965 of the Third Age, Tales from the Lone-lands sends your heroes across north-western Middle-earth to thwart the Enemy's spies, uncover long-lost wonders and keep the spark of hope alive as the Dark Lord stretches forth his hand. Play them one at a time or string them into a single larger tale.

At a glance

  • Adventure compendium for The One Ring
  • Six adventures in the lone-lands of Eriador
  • Set around 2965 of the Third Age
  • Play individually or as a larger campaign

Six ready-made adventures is a lot of table time — and a lot less prep for a busy Loremaster.

Preserve the spark of hope. You'll need the Core Rules 2nd Edition to play.

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Description

Six adventures into the wounded, empty north. Set around the year 2965 of the Third Age, Tales from the Lone-lands sends your heroes across north-western Middle-earth to thwart the Enemy's spies, uncover long-lost wonders and keep the spark of hope alive as the Dark Lord stretches forth his hand. Play them one at a time or string them into a single larger tale.

At a glance

  • Adventure compendium for The One Ring
  • Six adventures in the lone-lands of Eriador
  • Set around 2965 of the Third Age
  • Play individually or as a larger campaign

Six ready-made adventures is a lot of table time — and a lot less prep for a busy Loremaster.

Preserve the spark of hope. You'll need the Core Rules 2nd Edition to play.

The One Ring: Tales From the Lone-Lands | Loaded Dice