Star Trek Adventures: The RPG Second Edition Core Rulebook
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Star Trek Adventures: The RPG Second Edition Core Rulebook

Star Trek Adventures: The RPG Second Edition Core Rulebook

Set a course for the final frontier. The Star Trek Adventures Second Edition Core Rulebook is everything you need to run a Starfleet crew of your own — explore strange new worlds, wrangle first-contact dilemmas, and let the drama play out with the streamlined 2d20 system.

At a glance

  • Core rulebook for the Star Trek Adventures RPG (Second Edition)
  • 376-page full-colour hardcover
  • Everything you need to play — the complete 2d20 System
  • Spans the 21st to the 32nd century of the Star Trek timeline

What's inside

  • 14 playable species, from Andorian and Vulcan to Klingon and Orion
  • Stats and graphics for 15 starship classes across Federation, Klingon and Romulan fleets
  • Dozens of NPCs, starships and creatures to fill your missions
  • Guidance for new and veteran gamemasters alike

Gather a crew, pick a ship, and start telling the kind of stories that made you love Star Trek in the first place.

The one book you need to captain your own Star Trek campaign. Add a set of dice and you're ready for your first mission.

$95.18
Star Trek Adventures: The RPG Second Edition Core Rulebook
$95.18

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Star Trek Adventures: The RPG Second Edition Core Rulebook

Set a course for the final frontier. The Star Trek Adventures Second Edition Core Rulebook is everything you need to run a Starfleet crew of your own — explore strange new worlds, wrangle first-contact dilemmas, and let the drama play out with the streamlined 2d20 system.

At a glance

  • Core rulebook for the Star Trek Adventures RPG (Second Edition)
  • 376-page full-colour hardcover
  • Everything you need to play — the complete 2d20 System
  • Spans the 21st to the 32nd century of the Star Trek timeline

What's inside

  • 14 playable species, from Andorian and Vulcan to Klingon and Orion
  • Stats and graphics for 15 starship classes across Federation, Klingon and Romulan fleets
  • Dozens of NPCs, starships and creatures to fill your missions
  • Guidance for new and veteran gamemasters alike

Gather a crew, pick a ship, and start telling the kind of stories that made you love Star Trek in the first place.

The one book you need to captain your own Star Trek campaign. Add a set of dice and you're ready for your first mission.

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Description

Set a course for the final frontier. The Star Trek Adventures Second Edition Core Rulebook is everything you need to run a Starfleet crew of your own — explore strange new worlds, wrangle first-contact dilemmas, and let the drama play out with the streamlined 2d20 system.

At a glance

  • Core rulebook for the Star Trek Adventures RPG (Second Edition)
  • 376-page full-colour hardcover
  • Everything you need to play — the complete 2d20 System
  • Spans the 21st to the 32nd century of the Star Trek timeline

What's inside

  • 14 playable species, from Andorian and Vulcan to Klingon and Orion
  • Stats and graphics for 15 starship classes across Federation, Klingon and Romulan fleets
  • Dozens of NPCs, starships and creatures to fill your missions
  • Guidance for new and veteran gamemasters alike

Gather a crew, pick a ship, and start telling the kind of stories that made you love Star Trek in the first place.

The one book you need to captain your own Star Trek campaign. Add a set of dice and you're ready for your first mission.