Call Of Cthulhu - No Time To Scream (Hardcover)
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Call Of Cthulhu - No Time To Scream (Hardcover)

Call Of Cthulhu - No Time To Scream (Hardcover)

Perfect for a one-night dose of dread. No Time to Scream serves up three short Call of Cthulhu scenarios, each built to play out in a single evening — ideal for a spare couple of hours, a new group, or a palate-cleanser between longer campaigns.

At a glance

  • Format: hardcover scenario collection for Call of Cthulhu 7th Edition
  • Three short-play scenarios, each around two hours
  • Four pre-generated investigators per scenario
  • Optional support for the Pulp Cthulhu supplement

What's inside

  • A Lonely Thread: something is very wrong at Professor Thomas's cabin
  • Bits & Pieces: a missing corpse and a gory game of hide and seek
  • Aurora Blue: a Treasury raid in the Alaskan mountains turns deadly at dusk

With pre-made investigators in every scenario, you can gather the group and be playing within minutes — no prep, no faff, just fast, sharp horror.

Three nights of bite-sized terror. Best used with the Call of Cthulhu Keeper Rulebook (available separately).

$15.01

Original: $42.90

-65%
Call Of Cthulhu - No Time To Scream (Hardcover)

$42.90

$15.01

Call Of Cthulhu - No Time To Scream (Hardcover)

Perfect for a one-night dose of dread. No Time to Scream serves up three short Call of Cthulhu scenarios, each built to play out in a single evening — ideal for a spare couple of hours, a new group, or a palate-cleanser between longer campaigns.

At a glance

  • Format: hardcover scenario collection for Call of Cthulhu 7th Edition
  • Three short-play scenarios, each around two hours
  • Four pre-generated investigators per scenario
  • Optional support for the Pulp Cthulhu supplement

What's inside

  • A Lonely Thread: something is very wrong at Professor Thomas's cabin
  • Bits & Pieces: a missing corpse and a gory game of hide and seek
  • Aurora Blue: a Treasury raid in the Alaskan mountains turns deadly at dusk

With pre-made investigators in every scenario, you can gather the group and be playing within minutes — no prep, no faff, just fast, sharp horror.

Three nights of bite-sized terror. Best used with the Call of Cthulhu Keeper Rulebook (available separately).

Product Information

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Description

Perfect for a one-night dose of dread. No Time to Scream serves up three short Call of Cthulhu scenarios, each built to play out in a single evening — ideal for a spare couple of hours, a new group, or a palate-cleanser between longer campaigns.

At a glance

  • Format: hardcover scenario collection for Call of Cthulhu 7th Edition
  • Three short-play scenarios, each around two hours
  • Four pre-generated investigators per scenario
  • Optional support for the Pulp Cthulhu supplement

What's inside

  • A Lonely Thread: something is very wrong at Professor Thomas's cabin
  • Bits & Pieces: a missing corpse and a gory game of hide and seek
  • Aurora Blue: a Treasury raid in the Alaskan mountains turns deadly at dusk

With pre-made investigators in every scenario, you can gather the group and be playing within minutes — no prep, no faff, just fast, sharp horror.

Three nights of bite-sized terror. Best used with the Call of Cthulhu Keeper Rulebook (available separately).

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